All About Class

Balancing a game's multiplayer has become one of the most challenging things a developer faces today. Fortunately developers found a way to avoid a single approach becoming superior by creating roles and classes within games. Done right, it creates a margin of error that allows classes to be slightly less or more powerful while keeping … Continue reading All About Class

Scared of Each Other

Halloween has come and gone and my only big scary thing was troubleshooting corrupted drivers preventing my computer from starting. But ‘tis the season. What better time to talk about scary stuff? Now survival horror isn't my genre of choice, so for all the games I've played only a handful could be called 'scary.' That's … Continue reading Scared of Each Other