Design Troubleshooting: Rebuilding Resources

There's still painfully little open discussion about the actual act of game design. In these articles I'll be reviewing my own thought processes in trying to work my way through a game design challenge. This one was an interesting example of how interconnected and wholistic game design is and the way that can lead to … Continue reading Design Troubleshooting: Rebuilding Resources

Referential Art in Heroes of the Storm

Heroes of the Storm has really been stepping up Blizzard's tradition of pop culture references - largely originating from World of Warcraft. With a new line of character skins revealed there's even more visual references to other intellectual property than in the past. The most overt is the medic's apothecary skin, both the visuals and … Continue reading Referential Art in Heroes of the Storm