Outline of my goals for the coming weeks, and outline of content for the demo.
Basic mechanical prototype completed, and I expand on potential application of core gameplay.
Concept: Hook: A light hearted story-driven puzzle game through the perspective of a peculiar man. Pitch: You play a peculiar man who experiences the world in fundamentally different ways, which the game represents mechanically and visually. Given a seemingly mundane task, you have to work through the challenges this experience presents to him. Pursuing … Continue reading Dev Log: Design Doc
Working Title: My Little Linear Story Pitch: Traversing a 3 dimensional world in only 1 dimension, you play a character pushing the bounds of what he’s capable of within the limitations of his disability. Concept: You control Prorak, a character attempting to go about his mundane everyday life, but who is only capable of moving … Continue reading Dev Log: Initial Outline and Core Gameplay Concepting
(this was originally published October 2016 on a mirrored blog of mine) Battlefield 1 has been compared to a WWI-skinned WWII game, so is it? Well, the better question is which military shooters aren’t WWII games? Fewer than you think. Possibly every mainstream military shooter owes its design to World War 2. World War 2 … Continue reading World War 2: 1914–2142