My thought process in conceptualizing a new mechanic for tactical combat.
Why addressing players' problems isn't enough to make them happy.
Evaluations of esports focusing on the quality of their design may be missing the mark.
I want to do a short series of posts on the nature of esports that will focus mostly on how esports can be designed for. This builds on a very old post I wrote years ago that I've realized was never posted to this blog. So I'm going to start by reposting it. I'm not … Continue reading Esports Series: We Need More Balls (original)