Hearthstone did their reveal dump of new cards last week, including 'filler' cards. What's surprising is that the filler cards are actually interesting this time around.
I solved tic-tac-toe a second time. The new secret I found: it’s not a bad game. It's near perfect.
Aimed at minimizing dev time and using existing systems. Includes working prototype UI.
A returning sum up of game jam stuffs from the recent past. The first half of this is a continuation from here. Broadcast Botany - Global Game Jam 2018 - (playable here) Design Plants I designed the different plant types by breaking down their key diffentiations: how they grew/shattered, and what was their corresponding victory … Continue reading Game Jam Review – Broadcast Botany p2
Review of my game on social awkwardness.
I went into the Global Game Jam more prepared thanks to the lessons I'd learned from Awful Jams. I planned beforehand to work towards an earlier, simpler playable product, and to choose something with much simpler user interaction. The user interface I created for orders in the previous jam would be way too time consuming … Continue reading Game Jam Review – Broadcast Botany p1
My weird take on fleet combat for the Awful Jam Winter Jam.
A quick look at the concept we were tasked with creating.
Time to take a look at the other major project I undertook this summer.
Reviewing where I'm at with my AI-driven level generator, new project on tuning mechanics, and planning my weekly work.