I solved tic-tac-toe a second time. The new secret I found: it’s not a bad game. It's near perfect.
Category: indie games
Game Jam Review – Broadcast Botany p2
A returning sum up of game jam stuffs from the recent past. The first half of this is a continuation from here. Broadcast Botany - Global Game Jam 2018 - (playable here) Design Plants I designed the different plant types by breaking down their key diffentiations: how they grew/shattered, and what was their corresponding victory … Continue reading Game Jam Review – Broadcast Botany p2
Game Jam Review – That One Friend
Review of my game on social awkwardness.
World War Kaiju Concept
My weird take on fleet combat for the Awful Jam Winter Jam.
S2E15: The Problem with Parabolas, or How I Fixed my Visual Model
An explanation on my major hold up with my project, and how I was finally able to resolve it.
Dev Log: 2-Week Plans and Demo Play Arc
Outline of my goals for the coming weeks, and outline of content for the demo.
Indie Games Should Never Replace Mods
It seems natural that former mod makers would transition to the more powerful indie development tools available these days and their creations would only benefit as a result. There’s some truth to this. The indie game scene has gotten a lot of well deserved attention for its accomplishments. But we cannot let this blind us … Continue reading Indie Games Should Never Replace Mods