Knightly defender warframe concept.
On the transition from final school stuffs to job hunting, and independent projects.
A new, hopefully regular, article of observations on what I've been playing.
Heroes of the Storm has really been stepping up Blizzard's tradition of pop culture references - largely originating from World of Warcraft. With a new line of character skins revealed there's even more visual references to other intellectual property than in the past. The most overt is the medic's apothecary skin, both the visuals and … Continue reading Referential Art in Heroes of the Storm
Brainstorming posts are an attempt to come up with game concepts around a specific theme as the mechanical and/or aesthetic focus. Concept 1 Player(s) fly fighter gunships in a defense swarm around colossal lumbering mechs as they assault fortresses and fight other huge mechs. The fighters must fend off enemy small craft and make trench-run-like … Continue reading Brainstorming: Mech(a) Games
How is it a game can evoke such strong negativity even from players that love it? When it comes to Hearthstone, many are sure they know the answer: it's the RNG. But randomness is not a bad thing. In fact it is the key to keeping many games fun and interesting. Iconic classics such as … Continue reading Objective Frustration
[SPOILERS] This post contains spoilers on the story for Bioshock Infinite. Reading on is not recommended if you have not completed the game. Bioshock Infinite may have had a good ending, but it was a terrible ending to fit the rest of the game. Just as it would be out of place for Schindler's List … Continue reading Ending the Infinite
Out of respect for your players, you should never change the play style, or feel of something in the course of balancing it. A grenade with no splash damage, a sniper rifle that doesn't kill on a headshot, or a rocket launcher with no travel time are all going to confuse and frustrate players. Set by previous … Continue reading Reexamining Rebalancing
Title: Bioshock Infinite Game's Appeal: Progress, Immersion, Story Genre: linear FPS, minor RPG elements such as abilities Description: Set in the early 1900s, you are sent to a floating city-state, founded on a cult of twisted Americana, to retrieve a captive girl. Most of the game is played with Elizabeth at your side, an AI … Continue reading Review: Bioshock Infinite
Sim City deserves a lot of the flak that it got at launch. Players – myself among them – had a right to be upset, but I hope other developers aren’t taking the wrong message away from it. I think it's fair to berate Sim City's troubled launch, but too early to draw conclusions about … Continue reading Dissecting Disaster in Sim City