I solved tic-tac-toe a second time. The new secret I found: it’s not a bad game. It's near perfect.
For easier initial consumption, a short overview of my Warframe proposal for addressing the new player experience.
Aimed at minimizing dev time and using existing systems. Includes working prototype UI.
2 weapon design concepts to accompany the Syn warframe.
A returning sum up of game jam stuffs from the recent past. The first half of this is a continuation from here. Broadcast Botany - Global Game Jam 2018 - (playable here) Design Plants I designed the different plant types by breaking down their key diffentiations: how they grew/shattered, and what was their corresponding victory … Continue reading Game Jam Review – Broadcast Botany p2
Missing out on the greatest game mechanic in history.
My weird take on fleet combat for the Awful Jam Winter Jam.
My thought process in conceptualizing a new mechanic for tactical combat.
Why addressing players' problems isn't enough to make them happy.
Evaluations of esports focusing on the quality of their design may be missing the mark.