First game jam, and first time writing about it. So this article is less organized, and lengthier as I feel out how, and what to write on these things. I'll have the art assets I made interspersed to break it up a bit. Though this was for a 2 week game jam, I had a … Continue reading Game Jam Review – World War Kaiju
My weird take on fleet combat for the Awful Jam Winter Jam.
My thought process in conceptualizing a new mechanic for tactical combat.
Why addressing players' problems isn't enough to make them happy.
Evaluations of esports focusing on the quality of their design may be missing the mark.
I want to do a short series of posts on the nature of esports that will focus mostly on how esports can be designed for. This builds on a very old post I wrote years ago that I've realized was never posted to this blog. So I'm going to start by reposting it. I'm not … Continue reading Esports Series: We Need More Balls (original)
A quick look at the concept we were tasked with creating.
About the strangest criticism I've seen of Fortnite...
Time to take a look at the other major project I undertook this summer.
Critiquing Overwatch's recent changes through the lens of its own excellent design.