My weird take on fleet combat for the Awful Jam Winter Jam.
Tag: game design
Mechanic Conceptualization: Engagement
My thought process in conceptualizing a new mechanic for tactical combat.
Matching Language in PR
Why addressing players' problems isn't enough to make them happy.
Esports – The Key to Success
Evaluations of esports focusing on the quality of their design may be missing the mark.
Esports Series: We Need More Balls (original)
I want to do a short series of posts on the nature of esports that will focus mostly on how esports can be designed for. This builds on a very old post I wrote years ago that I've realized was never posted to this blog. So I'm going to start by reposting it. I'm not … Continue reading Esports Series: We Need More Balls (original)
3xEh Initial Notes
A quick look at the concept we were tasked with creating.
Games Don’t Need to be Consistent to be Good
About the strangest criticism I've seen of Fortnite...
3xA: My Other Recent Project
Time to take a look at the other major project I undertook this summer.
Class Roles and Player Personas
Critiquing Overwatch's recent changes through the lens of its own excellent design.
Great Moments in Game Design: Homeworld
The beginning of Homeworld is one of the best in the history of video games.