Missing out on the greatest game mechanic in history.
I went into the Global Game Jam more prepared thanks to the lessons I'd learned from Awful Jams. I planned beforehand to work towards an earlier, simpler playable product, and to choose something with much simpler user interaction. The user interface I created for orders in the previous jam would be way too time consuming … Continue reading Game Jam Review – Broadcast Botany p1
First game jam, and first time writing about it. So this article is less organized, and lengthier as I feel out how, and what to write on these things. I'll have the art assets I made interspersed to break it up a bit. Though this was for a 2 week game jam, I had a … Continue reading Game Jam Review – World War Kaiju
My weird take on fleet combat for the Awful Jam Winter Jam.
My thought process in conceptualizing a new mechanic for tactical combat.
Why addressing players' problems isn't enough to make them happy.
Evaluations of esports focusing on the quality of their design may be missing the mark.