A returning sum up of game jam stuffs from the recent past. The first half of this is a continuation from here. Broadcast Botany - Global Game Jam 2018 - (playable here) Design Plants I designed the different plant types by breaking down their key diffentiations: how they grew/shattered, and what was their corresponding victory … Continue reading Game Jam Review – Broadcast Botany p2
I went into the Global Game Jam more prepared thanks to the lessons I'd learned from Awful Jams. I planned beforehand to work towards an earlier, simpler playable product, and to choose something with much simpler user interaction. The user interface I created for orders in the previous jam would be way too time consuming … Continue reading Game Jam Review – Broadcast Botany p1
First game jam, and first time writing about it. So this article is less organized, and lengthier as I feel out how, and what to write on these things. I'll have the art assets I made interspersed to break it up a bit. Though this was for a 2 week game jam, I had a … Continue reading Game Jam Review – World War Kaiju
My weird take on fleet combat for the Awful Jam Winter Jam.
A quick look at the concept we were tasked with creating.
Time to take a look at the other major project I undertook this summer.
Today's progress with progress on loading and formalized design.
Ramping up at the beginning of the end.
Status update, and adjusting schedule.
Brief check in from last 2 weeks of work, and laying out goals for the next 2.