I solved tic-tac-toe a second time. The new secret I found: it’s not a bad game. It's near perfect.
Aimed at minimizing dev time and using existing systems. Includes working prototype UI.
Review of my game on social awkwardness.
Today's progress with progress on loading and formalized design.
Ramping up at the beginning of the end.
Stepping up communication, and transparency.
Status update, and adjusting schedule.
Brief check in from last 2 weeks of work, and laying out goals for the next 2.
Work on art style, planning code structure, and prototyping visual model.
Outline of my goals for the coming weeks, and outline of content for the demo.